Lua at XGDC 3.0

Michael Cuddy, Fen's Ende Software (mcuddy@fensende.com)

Abstract

Lua is a powerful extension language with many game-oriented uses. It is fast, small, portable, extensible, and trivial to integrate with existing applications. Originally designed as a configuration language for a joint project between the Computer Graphics Technology Group (TeCGraf) at the Pontifical Catholic University of Rio de Janeiro (PUC-Rio) and PETROBRAS, the Brazilian Oil Company, Lua can be found in programs ranging from 3-D modeling applications and web server extensions to computer games.

Lua's light weight and speed make it an ideal candidate for an extension or prototype language for games.

My discussion will be divided into two parts:

The talk is targeted at C and C++ programmers of intermediate to advanced level who have some experience with a scripting language. My disucssion is generally architecture and platform neutral, however my platform of choice is Win32/VC6.